“I do like being interviewed on stage and taking questions from the audience; it’s a much more friendly, accessible way of doing things.”“It’s made me work out, OK, how much full-on creative writing can I do a day, how many breaks I need, that kind of thing. “I didn’t really know it existed as a career – I’m not even sure it did as a solo career, a games writer who just did games writing, so I kind of went into it accidentally,” she said.“That’s where games really shine: because we have this ability to communicate theme through mechanics. It was very bonding.’Roberta Williams The co-founder of Sierra On-Line helped to define the graphic adventure genre with classics such as King’s Quest and Phantasmagoria. PAX Australia has a track record of attracting intriguing keynote speakers. Crystal Dynamics, the developer of the Tomb Raider games, announced Rhianna Pratchett is leaving the franchise.

In a joint statement made via Twitter, Crystal Dynamics stated that “The entire team thanks Rhianna for her dedication and tireless efforts on the games. As well as fictional influences such as Lost and The Descent, we looked towards true survival stories such as Aron Ralston in 127 Hours.‘I really liked Minx magazine because it had an edge to it, which you don’t tend to get in women’s magazines these days,’ she says. I was also watching movies such as The Terminator and Alien and assumed these were the things women did – fighting robots and aliens.’‘She’s a Lara that doesn’t have all the guns and the gadgets or the confidence to get herself out of any situation. Were noise cancelling headphones the order of the day? Rhianna Pratchett has been working on getting Wee Free Men to the screen since at least 2013. “This is an interesting way of paying the bills – this feels better than endless rounds of pitches to editors. The reason for the departure was so that Pratchett could pursue new projects. The environment and physics lend itself beautifully to games plus I’m a scuba diver, so I love the underwater world.’Pratchett admits her father – the best-selling fantasy author of the Discworld series – had her hooked on video games from a young age.The experience has helped her scale the heights of the male-dominated video games industry to become one of its most sought-after scriptwriters and shake off the tag of simply being Terry Pratchett’s daughter.She’s certainly not drowning under the weight of expectation.Pratchett says: ‘He’s doing as well as anyone with the disease. I’ll see if I can get more work like this,” Pratchett explained, following up that interest with some casual emails to the contacts she’d made in the industry seeing if any studios were interested.While Pratchett’s career as a games writer has won plenty of acclaim, a lot of that work is still on a freelance basis. Pratchett, the writer behind games such …

I make my own hours, stare at the empty page until blood comes out of my eyes and at some point I start writing, and then it all kind of happens.”“I don’t think it’s necessarily defined – and I had to sort of wrestle with that in kind of, Lara sort of wrestles with that as well, and I wrestle with that in my real-world life, in that I wrestle with being my own person, having my own career and also being the daughter of a genius-level [writer] in a similar career and incredibly well known,” Pratchett said, referring to her late father, Sir Terry Pratchett.

Then I felt she’d become reduced to a pair of boobs, a pair of pistols and a hair plait.‘I went to karate classes where it was basically a line-up of hulking man, hulking man, small nine-year-old girl, hulking man, hulking man.I meet Pratchett for a photoshoot in the London Guildhall’s historic East Crypt and it’s quickly apparent it wasn’t lipstick that caught her attention as a young girl.Sir Terry was diagnosed with Alzheimer’s in 2007 and continues to battle the condition.A TV production of Discworld series The Watch is also taking shape.