It now takes 25% of all DPs, rather than 50%.- Large cannon snaps now require floor/deck underneath- Changed salted fish stack size from 30 to 50- Increased the collision size of dropped bags. This will destroy all structures on the island. Functionality still works and can be used on Unofficial Servers, a word from our Lead Designer:- Server ping 0 now hidden when you are the host- Improved how servers replicate structures on ships leading to large performance gains, particularly in areas where there are many boats and many clients, such as docks and large fleet battles.- Fixed a bug which prevented salted prime meat from generating in a preserving bag- Increased max island points on PvP from 250 to 320- Fixed a bug where buoys would not provide light and be desynced on the ocean at high waves- Icebox thermal insulation increased by 33%- Fixed issue where players no longer gained EXP on freeports- Fixed a bug where players would temporarily enter combat state upon transition- If a launched torpedo hits within the first 3.75 seconds of being fired, it will do significantly reduced damage- Client-side fix for Treasure Map crash- Fixed a bug where water barrel was always being placed with 3000 water- Fixed a bug where the targeting cursor wouldn't disappear after your ship was sunk- Torpedo overall damage reduced by 20%- Decreased grenade crafting cost by 40%- Fixed being able to place triangle foundations on top of beds- 2x Magic Mythos is now active with bonus rates for Harvesting, XP, Taming, and Gold.- Fixed Rope ladders not being able to be rotated when placed on catwalks- Army of Dead on Golden Age Islands XP rewards reduced by 60%.- Fixed an edge case where some players were unaffected by the XP clamp- Releasing a ship from a shipyard now has an activation timer- Small Storage Box slots increased to 40- Volumetric fog and ground clutter improved and enabled for Xbox One (and Xbox One S)- Bola CC duration reduced to 6 seconds on players- Gunports will no longer open if they do not have a cannon snapped to it- Fixed a bug which allowed clients to complete a musical sheet without even having to play a track- Grenade weight increased to 5- Fixed invalid discovery points value on server- Plague can no longer be spread via cough, touching, or poops.- Increased durability of grapple by 20%- Dolphin Buff now lasts for 600 seconds- Any structure that checks for enemy foundations when placed in water now has a 4x enemy foundation check radius (such as pillars and shipyards)- Ammo container HUD tooltip displays ammo types only if amount > 0 in the container- Enabled multiple client-side options for players to disable HUD/UI clutter- Increased fish-catching speed by 15%- Gateways and Gates can no longer be placed in Freeports or Golden Age Ruin servers- Server option to force disable structure prevention volumes- Fixed Vultures not being able to mate on Equatorial islands- Added Shark Wheel Skin to the "Master Cartographer" Quest (get any more Discovery Zones to unlock it if you've already completed that quest)- The cursor is now kept in place when navigating full folders- Added activate sail turning as a keybind (default: Left Shift)- Fixed the ability to use emotes whilst dancing- Fixed a bug where clients would see characters that had been grapple pulled off tame still move with their tames as if they were mounted resulting in a weird flight-like state.- Fixed a Sail placement exploit.Fixing mistaken/unclear orderings for block determination that led to servers failing to correctly identify and pass along a block if the client-based block didn't succeed (such as in the cases where the client couldn't land a hit due to the collision group)- Prevented enemy pirate NPC's from fleeing- Transferring items of a higher than base quality will now automatically go into the hotbar space- Olfend: added water capacity numbers over droplets icon for extended HUD info, so the rider can see water quantity- Hid and cleaned up text overlap issues with the Sextant/GPS when inside menus- Cocoa can now be crafted properly in irrigated grills- Increase base minion spawn from 5 to 6- [GAMEPAD SPECIFIC] On the captain's wheel, if RB or LB are held, X shall not toggle gunports (should activate the hotbar/feat entry instead)- Fixed placing large cannons on the back gunports of a schooner- Improved Ghostship appearance logic- Increase base minion kills for cooldown from 8 to 10- Fixed Ship Max Level being erroneously counted by the Shipyard's current health rather than the total health.- Decreased Equilibrium buff attack damage bonus from 20% to 10%Players were randomly removed from their company- Adjusted the Chest Width slider for females in the character creation screen- Coral item now has correct coal-type item category icon- Submarine now consumes fuel consistently after crossing a world border- Added missing ceiling when building ramshackle sloop with vendor in Freeport- Shipwreck Gold Reward doubled- Fixed a bug which prevented silos from paying/feeding crew on Lawless Servers- Fixed a bug which caused ground clutter to flicker on Xbox- Fixed multiple foliage and terrain bugs with Blackwood- Fixed bug in crop plots where fertilizer amount shows 0 after save/load- Fixed certain level creatures not receiving experience points in Single Player- Removed marine sublevels from server cook, so players stop bashing their ships into invisible underwater rocks near the shore- New game.ini mode for Sunken Ships- Added a new slider: Ship Draw Distance (note: changing this will require a client reconnect to take effect).